Recent Happenings

First off, I was thrilled earlier this year to get to work on a guest Steam card for the most excellent Escape Goat 2.  Here it is in its glorious entirety, something that is sadly rather difficult to see in the Steam interface itself.

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I’ve been somewhat enamored with the recent trend in papercraft-y, AO-shaded scenes being put out by folk like Timothy Reynolds, and wanted to do something in a similar style.  It’s very liberating being able to concentrate just on form and not have to worry about UVs or texturing.  I perhaps got a little carried away with the lighting.

Second up, I’ve been working with Tim Keenan on his new high-concept space scavenger rogue-like, Duskers.  I’ll likely be doing most of the art for this game so expect to see more from this in the future.  For now, here’s a sample of the kind of mock-up stuff I’ve been doing so far.

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Tim wants the player to be constantly guessing, for their first impressions of an object to be any number of things, so I was trying to incorporate some organic forms into the machinery.

To finish up, a little personal something.  Actually this was a mock-up screen for a game with some tactical space combat that didn’t go anywhere.  It wasn’t a huge effort, but I had fun knocking it out and might expand on it in the future.  Would be fun to do a massive, 10,000 pixel wide scene with hundreds of ships and do a big print.

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