I am immensely proud of the work we put into this game, and it has been great working with Tim and the rest of the Misfits Attic team. The critical reception we’re seeing has been overwhelming, particularly when people are comparing my interface work to that of films I’ve idolized for most of my life (and were heavy inspirations for the game’s art direction, of course).
Here are some samples of the game’s final look, which ended up taking a very different course than my original concepts below.
“And the way it all looks. It’s one thing to make a game look like this, hooking into everyone’s current lust for “retro-futurism” or whatever it is we’re calling nostalgia now, but it’s another thing for the feel, atmosphere and mechanics of your game to perfectly match that style. This is something Duskers does unnaturally well.”
Rock Paper Shotgun